KRAFTON today announced its financial results for Q3 2026. According to consolidated financial statements prepared under Korean International Financial Reporting Standards (K-IFRS), KRAFTON achieved revenue of KRW 971.4 billion and operating profit of KRW 225 billion in Q3. Cumulative revenue for the first three quarters of 2026 reached KRW 3.633 trillion, and cumulative operating profit reached KRW 1.1975 trillion, representing YoY increases of 51% and 14% respectively, both hitting historical highs for the same period. Cumulative operating profit for the first three quarters already accounts for 114% of the full-year operating profit in 2025.
Key Performance Highlights for Q3 2026
Revenue by segment for the third quarter is as follows:
· PC Business: KRW 238.9 billion (down 32.5% YoY)
· Mobile Business: KRW 504.3 billion (up 3.2% YoY)
· Console Business: KRW 8.6 billion (down 15.9% YoY)
· Other Businesses: KRW 219.6 billion (up 1117.8% YoY)
The PUBG IP continues to show steady growth, with cumulative revenue for the first three quarters increasing by 11% YoY. Monthly active users for PUBG: BATTLEGROUNDS on PC and console platforms maintained double-digit growth.
In the mobile business, revenue increased by 3% YoY and 12% QoQ, driven by the summer peak season and collaborations with globally renowned IPs such as Naruto and Ferrari. Other business revenue includes KRW 198.4 billion from advertising and content services contributed by ADK Group. Operating profit for Q3 was KRW 225 billion, reflecting expenses related to participation in Gamescom and other activities.
PUBG IP: Expanding Gaming Experiences through UGC and IP Collaborations
The PUBG IP is continuously evolving into a platform offering diverse gaming experiences, aiming to become a cultural symbol that resonates with global players across regions and generations. Following the introduction of user-generated content (UGC) on PC in December 2025, KRAFTON launched "PUBG: Playgrounds" this August, allowing players to discover and experience rich community-created content. On mobile, KRAFTON further expanded global IP collaboration content within "World of Wonder (WOW)" and introduced UGC monetization mechanisms, continuously expanding the UGC ecosystem. These initiatives provide players with more ways to engage with PUBG IP content and further enhance player retention.
In Q4, KRAFTON will further expand its player base by enriching gameplay, expanding mobile business coverage in emerging markets, and strengthening the PUBG brand. Since November, the company has collaborated with the Korean girl group IVE, launching various in-game and out-of-game experiences. The lightweight version for emerging markets, "BGMI Air," is scheduled to launch on December 10, with over 14 million pre-registrations so far. Additionally, KRAFTON is preparing content updates for PUBG's 10th anniversary in 2027, which will be the largest in scale to date.
New IP Portfolio: Continued Growth of Subnautica 2 and Market Validation of PUBG: DED.NET
Subnautica 2 has surpassed 5 million copies sold globally, maintaining a 91% positive rating on Steam. Additionally, the game currently has 4.45 million wishlists, reflecting continued interest from potential players. KRAFTON will focus on preparations for the full release and plans to launch a major Early Access 2.0 update by the end of this year to further improve product quality. Meanwhile, the company will explore more possibilities for expanding the IP both in and out of the game.
PUBG: DED.NET is a new title in the PUBG IP, first unveiled by KRAFTON at Gamescom this August, primarily targeting console shooter players in European and American markets. The game combines the shooting experience of PUBG: BATTLEGROUNDS with Roguelite progression mechanics to create a differentiated gaming experience. A closed beta test held in October this year validated the market potential of the title. KRAFTON will continue to refine gameplay based on feedback from test participants in preparation for the official launch in 2027.
AI: Strengthening in-house R&D capabilities with Raon-1 mini Preview
On October 21, KRAFTON unveiled its self-developed large language model (LLM), "Raon-1 mini Preview." This model demonstrates top-tier performance among similar models in Korea in terms of Korean language processing, response speed, and reasoning efficiency.
KRAFTON plans to leverage this self-developed model, trained specifically for game language and mechanics, to further strengthen its in-game AI capabilities, including "PUBG Ally." In the future, the company also plans to release a larger-scale "Raon-1" model and a full-duplex voice model, extending AI technology expertise accumulated in the gaming sector to the development of specialized models for future business areas.
Shareholder Returns
In accordance with the shareholder return policy announced in February this year, KRAFTON has repurchased approximately KRW 400 billion worth of treasury stock and completed a capital reduction dividend of KRW 99.6 billion by the end of Q3. Combining newly repurchased treasury stock with previously held KRW 117.7 billion worth, the total amount of cancelled treasury stock reaches KRW 517.6 billion, equivalent to 4.4% of the company's total issued shares.
Believing that the current stock price does not fully reflect the company's actual value, the Board of Directors decided on November 3 to additionally repurchase KRW 300 billion worth of treasury stock, all of which will be cancelled. Including this additional repurchase and cancellation plan, the total shareholder return for 2026 is expected to reach KRW 917.2 billion, setting a new annual record since the implementation of the shareholder return program in 2023. Going forward, KRAFTON will continue to pursue initiatives to enhance shareholder value, taking into account operational performance, market conditions, and financial capacity.
KRAFTON Preliminary Financial Results for the First Three Quarters of 2026 (Unit: KRW 100 million)
|
Item |
Cumulative for the first three quarters of 2026 |
Cumulative for the first three quarters of 2025 |
YoY Change |
|
Revenue |
36330 |
24069 |
50.9% |
|
Operating Profit |
11975 |
10519 |
13.8% |
KRAFTON Preliminary Financial Results for Q3 2026 (Unit: KRW 100 million)
|
Item |
Q3 2026 |
Q3 2025 |
YoY Change |
|
Revenue |
9714 |
8706 |
11.6% |
|
Operating Profit |
2250 |
3486 |
-35.5% |

