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"The Legend of Zelda: Ocarina of Time Remastered" Removes Auto-Jump, Manual Jumping Causes Veteran Players to Frequently Fall into Water

The Switch 2 remake of The Legend of Zelda: Ocarina of Time removes the original's automatic jumping, replacing it with player-initiated jumps via button press. This change to a basic mechanic has left many veteran players struggling to adapt, leading to widespread sharing of clips featuring Link falling into water, crashing into rocks, and tumbling off platforms.

《塞尔达:时之笛 重制版》取消自动跳跃 手动跳跃让老玩家频频落水

In the original, Link would automatically jump when reaching the edge of a small gap or platform. The remake adopts the manual jumping common in modern action games, but players who have spent years with the original and other 3D "The Legend of Zelda" titles are accustomed to the control scheme that has persisted for nearly three decades.

During the first weekend after the remake's release, numerous players shared clips on social platforms like Reddit showing themselves forgetting to press the jump button. Some felt that mapping jump to the X button was unintuitive; while the game allows remapping this action to the B button, it does not offer an option to restore automatic jumping, leading some players to miss the original's design that integrated auto-jump into early 3D exploration.

The remake's newly added ragdoll physics make Link's tumbles and collisions after mistakes even more comical, further fueling the spread of related clips. The Legend of Zelda: Ocarina of Time remake launched on Switch 2 on November 5.

《塞尔达:时之笛 重制版》取消自动跳跃 手动跳跃让老玩家频频落水

《塞尔达:时之笛 重制版》取消自动跳跃 手动跳跃让老玩家频频落水

《塞尔达:时之笛 重制版》取消自动跳跃 手动跳跃让老玩家频频落水

《塞尔达:时之笛 重制版》取消自动跳跃 手动跳跃让老玩家频频落水

《塞尔达:时之笛 重制版》取消自动跳跃 手动跳跃让老玩家频频落水