Reports indicate that speedrunners of The Legend of Zelda: Ocarina of Time Remaster have discovered infinite jump and super jump techniques, allowing them to bypass the game's standard movement limitations. According to multiple media outlets such as Polygon and IGN, the most notable exploit currently is a super jump glitch known as "actor jumping." This technique leverages the remaster's new jump mechanic in combination with interactions with movable objects in the environment, launching Link to heights far beyond the intended design.
Multiple sources have described specific trigger methods: players need to stand on a movable object, such as a chest or a movable tombstone, shoot it with a targetable item like the Hookshot, press the lock-on button (default ZL) before the action completes, and then jump at the exact moment the animation ends. The Hookshot is currently the easiest way to trigger this. Successfully executing this allows players to skip large portions of dungeons like the Forest, Fire, and Water Temples, and even access the Shadow Temple early. Another technique called "infinite jumping" involves repeatedly switching between Deku Sticks and other items while airborne, chaining jump attacks to continuously gain height, which requires extremely precise timing.
While the trigger methods for these techniques are now clearly described, the applicable versions and usable areas have not been fully confirmed. It is certain that they only exist in the Switch 2 remaster; neither the original N64 version nor the 3DS remaster can replicate them, primarily due to the dedicated jump button added in the remaster. Nintendo has not yet released a patch to fix these glitches, and the speedrunning community has actively exploited them within less than a week of the game's release. However, some sequence-breaking techniques have side effects: for example, completing the Shadow Temple as Young Link automatically transforms him into Adult Link, but he does not learn the Song of Time, making it impossible to obtain the Light Arrows required to finish the game. Speedrunners are still looking for ways to bypass this limitation.

