Take-Two Interactive CEO Strauss Zelnick believes that the overall experience of GTA on PC and consoles is now roughly the same. He also confirmed that the FiveM business is currently profitable for the company.
During a Take-Two Interactive investor meeting, Oppenheimer & Co analyst Martin Yang used GTA's RP servers as an example to ask how player interaction differs between PC and console, and whether the company plans to narrow the experience gap between the two platforms.
Zelnick responded that while some franchises, such as Civilization, were originally PC-centric before expanding to consoles, the overall gaming experience on PC and console is now largely similar. He noted that there is no significant technological gap between modern PCs and consoles in his view. He did not specifically address the modding ecosystem that has helped sustain the popularity of Grand Theft Auto V over the long term.
A large number of RP servers have already emerged on the PC platform, and Take-Two later acquired Cfx.re, the development team behind the FiveM and RedM multiplayer mods. Discussing FiveM's commercial performance, Zelnick stated that the company's priority is to create high-quality entertainment content and deliver it to players worldwide; once this is achieved, monetization will naturally follow. These remarks represent executive insights on platform experience and business strategy, not an announcement of a new platform version; details regarding the PC release of GTA VI and the next phase of its online mode have yet to be revealed.

