Following the opening of pre-loading for GTA VI on PS5, the community discovered potential differences in dedicated assets between the base PS5 and PS5 Pro versions within the downloaded content. However, these files are currently insufficient to prove any actual visual quality gap between the two consoles.
Player Lucas7yoshi stated that "bvh4" and "bvh8" in the files correspond to two different sets of ray tracing data. The Story-related collection for the base PS5 is approximately 64KB, while the corresponding part for the PS5 Pro is about 223.5MB. BVH is a structure used to organize 3D geometric information and accelerate ray tracing calculations, so the difference in data volume does not necessarily equate to the use of higher-resolution textures.
Analysts speculate that the additional data may involve higher-precision 3D models, possibly even related to main characters Lucia or Jason, but their actual purpose remains uncertain. The available data only suggests that the game may have been enhanced for the PS5 Pro; the specific enhancements, performance impact, and final visual differences remain unconfirmed.
The Xbox Series X version has not undergone the same level of data analysis and may include its own enhancements, so it is premature to judge the superiority of different console platforms based on this. Claims regarding additional ray tracing, character model upgrades, and the "PlayStation version being better" remain speculative. Performance, resolution, ray tracing effects, and platform differences still await clarification from Rockstar or technical testing after the official release.

