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GTA 6 Pre-loading Now Available in New Zealand, Audio Files Take Up Around 22GB

Pre-loading for GTA 6 is now available to players in New Zealand (or those pretending to live there to get early access), and fans are scanning the game files for new information. Of course, these files are encrypted, so the information we can extract is very limited.

The most critical detail is the storage space required by various components in GTA 6. Rockstar announced that GTA 6 has a maximum size of 212GB, "depending on your device." However, following today's pre-load release, reports indicate that audio files alone occupy 22GB.

《GTA6》新西兰开放预载 音频文件约占22GB

On the other hand, a Rockstar fan believes that since story content files are separate from the main game files, the next-generation GTA Online will likely adopt the same mechanism. This means players might eventually be able to install the single-player campaign and online mode separately.

An account dedicated to reporting PlayStation game file sizes also noticed the "intentType":"launchMultiplayerActivity" tag, which seems to confirm that GTA 6 will eventually launch with an online mode. Rockstar has remained silent on whether GTA 6 will feature an online component, but given the continued success of GTA Online, it is reasonable to assume it will arrive sooner or later.

Interestingly, the Australian and New Zealand versions of GTA 6 are missing a file named "core_restofworld001," which may hint at content censorship in these regions. Another player noted that GTA 6 will support BVH8 technology. BVH8 can significantly enhance ray tracing effects on the PS5 Pro, a technology Ubisoft utilized in the PS5 Pro version of Assassin's Creed Shadows.

Ubisoft stated at the time: "The PS5 Pro's faster GPU can improve performance on its own without much developer intervention, but what truly changes the game is the PS5 Pro's superior ray tracing capabilities compared to BVH4, which BVH82 is based on. By implementing BVH8 support on the PS5 Pro, we were able to increase the speed of GPU tasks involving hardware ray tracing by approximately 300%."