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Skydance Initiates Layoffs After Acquiring Warner Bros. Games, With at Least 30 Departures

After completing the acquisition involving Warner Bros. Games, Skydance began laying off staff within the newly formed company last week, affecting multiple positions in the gaming division. Based on information provided by several employees, foreign media outlet InsiderGaming speculates that at least 30 people have left, with the actual scale potentially being larger. Skydance has not yet issued a public response, and the exact number and full scope remain to be confirmed.

Skydance收购华纳兄弟游戏后启动裁员 至少30人离职

Senior Gameplay Engineer Rebecca Vessal stated that while she was not directly affected, most members of her team were laid off. Retained engineer David Vera noted that the company lost many talented individuals during this adjustment and listed 25 affected employees. Associate Design Director David Ballard described it as a sad day, while also thanking the company for past job opportunities.

Currently confirmed affected employees appear to be exclusively from teams that were directly employed by Skydance prior to the acquisition. No employees from studios formerly under Warner Bros. Games have been identified in this round of layoffs so far. However, this only indicates that verifiable public cases at this stage are concentrated among Skydance's original staff; it remains uncertain whether the relevant studios will be impacted later.

The company is offering voluntary severance packages to employees and plans to continue reducing headcount on a broader scale. This adjustment follows the integration of two large organizations into the same system, where overlapping roles were seen as an expected backdrop for layoffs. It remains to be confirmed whether Skydance will release official figures and whether the adjustments will further impact the former Warner Bros. Games structure and existing project teams.