Grinding Gear Games has confirmed it will continue to operate Path of Exile and Path of Exile 2 in parallel. Game Director Jonathan Rogers stated that the original game still reaches the top three on Steam when new updates are released, giving the company no reason to end its support.
During a roundtable interview at ExileCon, Rogers and Mark Roberts revealed that participation in the first game's seasons remained relatively stable, though players don't return for every season, averaging one out of every three. The team intentionally allowed both titles to share paid cosmetics and extra stash tabs, supporting players who continue with the original while maintaining commercial incentives for long-term maintenance.
Path of Exile 2 is scheduled to become free-to-play in December with its version 1.0 release. The team recently used tools to save approximately 30GB of space in the installation package, but new content has increased the size by about 40GB. Further compression might require sacrificing visual quality; the team mentioned that in the future, players using medium-quality materials might not need to download certain textures.
As for Path of Exile 3, Rogers stated that consideration would only begin once the second game reaches a plateau, which is still very far off. While the engine code for the mobile version can still be compiled, development on that project has been halted for some time, as the team confirmed it cannot sustain three games simultaneously.
The two directors also expressed caution regarding film and TV adaptations, with no active plans currently being pursued. At this stage, the team's focus remains on maintaining the parallel operation of Path of Exile and Path of Exile 2.

