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The Legend of Zelda: Ocarina of Time Remaster Removes Classic Glitches! Technical Issues Emerge at Launch

The Legend of Zelda: Ocarina of Time remake rebuilt scenes and the collision system, rather than being a one-to-one replica of the N64 original. As a result, many classic glitches were removed. However, after launch, players reported new issues on the Switch 2 physical edition, including stuttering, screen freezes, and abnormal control inputs.

《塞尔达传说:时之笛》重制版移除经典漏洞!首发又现技术问题

In the original game, players could climb the chains of Hyrule Castle's drawbridge to repeatedly collect hidden Red Rupees. With the addition of new collision boundaries in the remake, players can no longer step onto the chains, eliminating this infinite money exploit. Other cleared mechanics include bringing the fishing rod into the overworld to disrupt the inventory, bypassing progression triggers by exploiting wall gaps, maintaining continuous attack states through crouch-stabbing and interactions, and using Lost Woods collision and character positioning to exit Kokiri Forest early.

The remake introduces a universal jump action, leading to redesigns of some legacy rewards. Meanwhile, players have begun seeking alternative techniques and discovering new methods for farming Rupees and sequence-breaking via movement exploits.

Technical issues primarily occur when the Switch 2 physical edition is run as the first game on the console, potentially causing brief frame rate drops, screen freezes, or abnormal control inputs; some players are even unable to pass the title screen in docked mode. Multiple restarts may alleviate the former issues, and disabling VRR display seems to help with title screen freezes, but these are not official fixes.