After this quest updates, you can either descend directly from the top of the tower or teleport back to the first floor. Return to the NPC's previous location (we lowered the stairs earlier, so you can climb up from beside the first floor).
Move forward to find a new save point.
Save your progress after defeating the enemies ahead. There are enhancement materials in the cage on the left.
Next, go down the ladder on the right.
After descending, there is a Dust item right in front of the ladder.
After obtaining it, head to the other side.
After defeating the enemies inside, open the chest to find materials.
There's nothing else on this floor. Climb the ladder back up and cross the bridge.
Keep moving forward. The final boss of this map is ahead.
Zhui Ming is the first boss with two phases (respawns start from Phase 2 anyway). His attacks are fast, but using perfect parries frequently will quickly reduce his Killing Intent. The overall difficulty isn't high. Let's look at his attack patterns.
Red Light Attack 1: Initiates with a red glow while standing still with the scythe. Easy to react to.
After successfully dodging, a QTE will trigger. Don't forget to press the buttons.
Red Light Attack 2: Rolls sideways in a circle, then suddenly launches a red light attack when facing forward.
Blue Light Attack 1: Spins in the air for an attack, with the final hit emitting blue light.
Blue Light Attack 2: Swings the chain scythe acrobatically forward and backward, finishing with a blue-light-enhanced jump and downward slash.
Successfully parrying this blue light attack will also trigger a QTE.
Blue Light Attack 3: Performs acrobatic moves centered on himself, ending with a downward slash.
Blue Light Attack 4: Performs a chain scythe attack to the left and right, then raises his hand to slash downward with the chain scythe.
Black/Blue Light Combo Attack 1: A combo move where he jumps into the air to charge, then throws his chain scythe. Dodge directly to avoid it.
He will then follow up with a forward blue light attack.
After Phase 1 ends, proceed to Phase 2.
Special Attack: A move not present in Phase 1. He fires a "Wind Wave" forward (can be perfectly parried; normal parry seems ineffective).
Special Attack 2: Triggered after HP drops to half. He creates a tornado with his chain scythe. The tornado cannot be dodged or parried; run far away instead.
Special Attack 3: Swing the scythe forward along the ground to release a "Stone Wave." This attack has two phases. If you dodge the first phase, the second phase will definitely miss.
Red Light Attack 1: Holds both scythes in front of his chest, then suddenly launches a red light attack.
Red Light Attack 2: Similar to the first phase, he spins his chain scythe with both hands, ending with a downward slash.
Blue Light Attack 1: One slash to the left and one to the right, followed by a downward slash. Similar to Phase 1.
Blue Light Attack 2: Starts swinging his chain scythe. A blue light will suddenly appear mid-swing, requiring you to react and parry.
Blue Light Attack 3: Continues swinging his chain scythe after jumping into the air, with a sudden blue light appearing mid-swing.
Blue Light Attack 4: A move used when his HP drops to half. He flies out of sight, then chains drop from above. Quickly dodge away from the center.
Don't let your guard down after dodging; he will suddenly dash and follow up with a blue light attack.
Black/Red Light Attack 1: Suddenly crawls on the ground, ending with a black-light downward slash. Dodge directly to avoid it.
He will likely follow up with a red-light chain scythe lunge.

