Recently, the oriental war-building simulation game "Fengsha" launched in Early Access on Steam, priced at 68 CNY in the Chinese region, with a launch discount price of 57.8 CNY. Currently, the game has an overall rating of "Very Positive" on Steam, with some players noting that the game shows potential but needs improvement in performance optimization.
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The Early Access launch version of "Fengsha" will feature a complete core loop that takes players from developing a border outpost to building a wartime city-state. Players need to plan urban construction and production, maintain food, water, housing, and public opinion, and make choices regarding retainers, state policies, diplomacy, and rank progression. When war arrives, they must stockpile military equipment, conscript laborers, and respond to invasions through line-based formations, chariots, and defensive facilities.
The game includes agricultural cycles of spring plowing, summer weeding, autumn harvesting, and winter storage, as well as governance elements such as retainers, state policies, diplomacy, trade, tribute, and rank promotion. Retainers from different schools of thought will influence production, military affairs, and the direction of city-state development. The core of "Fengsha" is not simply building a city first and then fighting wars, but continuously making trade-offs between production, civilian life, governance, and warfare.
Laborers arrive in the territory in groups of five, requiring food, shelter, and water; when winter comes, fuel also becomes essential for survival. Population growth brings more workforce, but also increases pressure on housing, food, supplies, and order. Changes in public opinion will further affect whether new populations are willing to migrate in. Agriculture and civilian life are not mere appendages to warfare. In the game, granaries, fuel stores, armories, general warehouses, cargo stations, and post houses serve different storage and transport functions, while road planning and upgrades directly impact the movement efficiency of laborers and goods.
When external enemies arrive, laborers can be conscripted into infantry, archers, and chariot units. However, armies do not appear out of thin air: weapons must be produced in advance and stored in armories; the conscripted laborers are the same people previously responsible for farming, transporting, building, and producing. Diverting more workforce to the battlefield means that production, logistics, and daily supplies within the city will face new pressures. This makes combat more than just a simple comparison of unit types and stats.
"Fengsha" is set during the Spring and Autumn and Warring States periods, an era of collapsing rites and fierce competition among feudal lords, aiming to integrate this historical backdrop into its strategy systems. In the launch version, players can engage with systems such as retainers, the Hundred Schools of Thought, state policies, and diplomacy. Retainers from different backgrounds can participate in city governance, agriculture, production, military affairs, or diplomacy, offering various development paths and strategic trade-offs. When dealing with neighboring powers, players must also choose between trade, alliances, garrison requests, and expansion.

