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Western Decline, China's Rise! Report Says Global Gaming Industry's Center of Gravity Is Shifting East in the Post-Black MYTH - Steam Edition: Wukong Era

According to a report by Niko Partners, a firm specializing in market research for the gaming industry, China's game market size reached an impressive $51.8 billion by the end of 2025. This figure places China in a prominent position globally, a status that seemed unreachable just a few years ago, and stands in stark contrast to the current challenges facing the Western industry.

西方颓势 中国崛起! 报告称后《黑神话:悟空》时代 全球游戏产业的重心正在东移

What does $51.8 billion mean? According to forecasts by UKIE, the UK's national association for the interactive entertainment industry, the UK games market revenue is expected to reach $8.76 billion in 2025. In other words, the Chinese market is more than five times the size of the entire UK games industry. Niko Partners predicts that the Chinese market will continue to grow in the coming years. It estimates a 4% growth rate by 2026, bringing the industry size to $53.9 billion. Looking further ahead, the firm believes the market should reach $59.8 billion by 2030.

This growth is driven by both new and older titles, particularly those adopting a "Games as a Service" model, with miHoYo's Genshin Impact being the most typical example. Another case is Where Winds Meet, an MMO launched in 2025 that attracted over 2 million players within 24 hours of its global release.

Niko Partners' report also examines how Chinese players interact with the gaming world. Data shows that 46.5% of players participate in esports in some form, a figure expected to rise to 51.3% by 2026. Meanwhile, mini-games (download-free titles such as web games and mini-program games) have seen significant adoption: 80% of players have tried at least one, and mini-games account for 20% of total esports spending.

西方颓势 中国崛起! 报告称后《黑神话:悟空》时代 全球游戏产业的重心正在东移

Another factor Niko Partners considers crucial for the future market is the integration of generative AI into game development. By 2025, 39% of Chinese players expressed interest in the application of this technology in games, while 60% of domestic studios are already using it in their development processes. The contrast with the West is striking: Western players and publishers still strongly resist the use of generative AI, citing concerns over artistic integrity, copyright, and quality.

Other factors believed to contribute to further growth include the development of niche and less popular genres, new monetization methods outside of apps, increased domestic and international consumption, and a more favorable regulatory environment for developers. Niko Partners believes the latter should make it easier for international companies to enter the Chinese market through platforms like Steam.

China's growing strength in game development was clearly evident at the most recent Gamescom, with over 60 Chinese titles on display. Among the most anticipated were Phantom Blade Zero, The Imperial Guard, Jue Xiao, and Showa American Story. It is no exaggeration to say that China's domestic industry has come a long way since Black MYTH - Steam Edition: Wukong made a historic impact in 2024, showcasing the creative potential of Chinese studios to the world.