A survey conducted by GamesRadar+ in partnership with YouGov found that 48% of female gamers in the US and UK feel unwelcome in the gaming community. The organizers did not disclose the exact number of participants, making it difficult to further assess the representativeness of these results.
Feedback varied among different player groups. Among women who play exclusively on consoles, the proportion feeling unwelcome rose to 53%; among women who play competitive shooters, this figure reached 56%.
The survey coincides with the launch of GamesRadar+'s new podcast, "G+RLS." The show discusses gaming from a female perspective and features experiences shared by women from the publication, game developers, and voice actors.
The survey also examined the online behavior of male and female players. 19% of respondents use gender-neutral avatars, 22% chat only with a fixed group of friends, and another 19% do not use voice chat at all. These practices reflect that some players actively reduce the exposure of their online identity information.
Regarding the identity of "gamer," only 46% of respondents were willing to call themselves "Gamers," yet 60% openly discuss their gaming hobbies with friends and colleagues. The data suggests that discussing games does not fully align with accepting a specific label.
The survey released various percentage figures but did not disclose the total sample size or the specific numbers for each subgroup. The lack of this basic information makes it difficult for outsiders to judge the coverage and statistical significance of the data for different groups.

