The hit co-op climbing game Peak has finally arrived on consoles. However, the long-awaited port has brought an unexpected side effect: the Steam version's file size has tripled. The Peak development team explained that this is because the game's rotating map pool has expanded from the original 30 maps to 208.
After being a hit on PC for over a year, the game has officially launched on PS5, Nintendo Switch 2, Xbox Series X|S, and Xbox PC platforms. This port not only enables cross-platform play across all platforms but also simultaneously released a 10GB update patch, bringing the total game size to approximately 15GB.
The Peak development team explained in a recent video: "Why is the update so large? Under the previous daily map rotation mode, we pushed around 30 new maps via Steam patches each time. This meant we had to release an update every few weeks to replace the map pool, and each batch of maps had to be manually created by us."
The developers added: "Now that the core development of Peak is nearing completion, we want to ensure the game still has plenty of replay value. Instead of endlessly cycling through the same 30 daily maps, there are now a full 208 maps available for rotation. This is why this update is so large."
As the major updates gradually wind down, it makes sense that the co-developers Aggro Crab (known for Crab God) and Landfall (known for Totally Accurate Battle Simulator and Rush Rally) hope to lay the groundwork for the long-term operation of this popular friend-focused co-op title, extending its lifecycle. The development team is currently working hard to fix the remaining issues.
The video also mentioned: "Steam players might encounter a bug where they cannot join cross-region rooms... We have actually fixed this issue, and it is now live, so there's no need to worry." Additionally, the issue in the Switch 2 version where jumping too high causes characters to clip through the floor is being fixed, and the frame rate drops reported by some Xbox players are also being addressed.
The Peak development team also warned that PlayStation players in certain regions, such as Brazil, might encounter abnormally high regional pricing: "We are fixing this issue, so please wait a few days before purchasing."

