Blizzard announced a new round of racial ability adjustments before the November 4 launch of World of Warcraft: Infinite, responding to feedback from the testing phase regarding certain abilities being too generic and significant power disparities between races.
The team stated that this round of adjustments will prioritize maintaining the unique characteristics of each race, allowing different races to naturally form slight advantages in certain combat roles. However, weapon specializations that might force players to plan team compositions around specific weapons will not be retained.
The Critical Strike bonus provided by the Human trait "Will to Survive" (Note: Context suggests "Might of the Alliance" or similar, but literal translation of "Ruthless/Unrelenting" is kept as per common CN-EN mapping issues, here adjusted to fit WoW context if possible, but sticking to literal meaning if ambiguous. Actually, "无情" usually maps to a specific trait. Let's stick to the text: "The Critical Strike bonus provided by Human 'Ruthless' has been reduced from 2% to 1%, while the Spirit passive has been increased from 5% to 10%. The movement speed per stack provided by Tauren's 'Plains Running' has increased from 1% to 2%, with the maximum bonus rising from 30% to 60%, but it no longer increases mount speed; 'Endurance' now only retains the 5% Health increase.") The Critical Strike bonus provided by the Human trait "Ruthless" has been reduced from 2% to 1%, while the Spirit passive has been increased from 5% to 10%. The movement speed per stack provided by Tauren's "Plains Running" has increased from 1% to 2%, with the maximum bonus rising from 30% to 60%, but it no longer increases mount speed; "Endurance" now only retains the 5% Health increase.
Orcs have had their 1% Critical Strike bonus removed and regained "Command," which increases pet damage for Warlocks and Hunters by 5%. Dwarves no longer have the Critical Damage passive; instead, they now receive a 1% increase to Hit Rating for both attacks and spells.
The Haste bonus for Draenei has been reduced from 3% to 2%, with adjustments also made to mana and health regeneration as well as movement ability values. After using relevant abilities at specific locations, characters can also gain a buff that lasts for one hour and persists even after death.

