The free-to-play platformer Jono features a unique rule where players worldwide take turns: only one person can play at a time, while others must spectate and wait in line. When it's a player's turn, they have up to one minute to play; if they die five times before then, control is immediately passed to the next person.
The playtester joined the queue at position 101. During peak hours, the queue typically holds over a hundred people, meaning they could expect about one minute of gameplay per hour in practice. The game features only two basic actions: jump and double jump. Players must avoid red spikes and reach the exit, with some rooms featuring portals, ice surfaces, inverted scenes, and keys used to open doors.
Jono boasts 1 million rooms. At the time of writing, the community had progressed to room 104,680, and completed rooms are not reset. The developers stated that some levels are procedurally generated based on preset patterns, while others come from player submissions that have been reviewed and scheduled; more difficult submissions enter a separate mode called "The Meat Grinder."
While waiting, viewers can chat and send emotes, as well as check stats like the number of rooms completed and deaths. Players also receive treasure chests containing decorations such as hats and tombstones for every three rooms they complete. Playtesters felt that the platforming mechanics themselves are quite basic, with the core community experience revolving around queuing, spectating, cheering, and collectively progressing.

