Aaron Garbut, Head of Development at Rockstar North, stated that GTA VI makes no compromises in terms of scale, detail, interactivity, story, or open world. Faced with extremely high expectations from the outside world, the team cannot simply deliver content that players already anticipate, nor can they choose a solution merely because it is easier to implement.
Garbut described the team's achievements and the development pressure they endured as "building a pyramid on Mount Everest." It has been 13 years since the series' last major release, and Rockstar has always been cautious about disclosing development information. Therefore, this statement primarily reflects the goals set by management for the title, rather than a complete reveal of specific mechanics.
Relevant analysis, using systems from Red Dead Redemption 2 such as eating, drinking, grooming, camping, shopping, and chatting with locals as a reference, combined with existing impressions, leaked information, and communications from Rockstar, suggests that GTA VI may further enhance everyday, systemic interactive details.
The PC release date for GTA VI has not yet been announced. Claims that the wait for the PC version may not be too long remain rumors and are not part of any official schedule.

