Denis Dyack criticized AAA publishers for their use of the Early Access model, arguing that releasing highly polished AAA products under the guise of Early Access would shift player perceptions of the model and raise expectations for indie developers with limited resources.
Dyack's viewpoint is based on the understanding that "Early Access was originally intended for unfinished works." As more complete AAA products enter this model, players' standards for evaluating Early Access titles may also rise.
He believes this shift will further impact indie developers. Compared to large-scale projects, teams with limited resources will find it harder to meet these heightened expectations for completeness.

