Skip to main content

Analysts Believe The Elder Scrolls 6 Will Struggle to Succeed GTA 6 as the Next Whale-Sized Game

Circana games analyst Mat Piscatella believes that although The Elder Scrolls VI is a blockbuster, it is unlikely to assume the role of the industry's next "white whale" following the release of GTA 6.

分析师认为《上古卷轴6》难接棒《GTA6》成为下一个白鲸级游戏

According to Piscatella, GTA, Call of Duty, and NBA 2K enjoy broad mass-market appeal and exist in a league of their own. GTA reaches both core players who frequently engage with new releases and casual audiences who primarily play sports or shooter series.

分析师认为《上古卷轴6》难接棒《GTA6》成为下一个白鲸级游戏

He believes that Rockstar, leveraging its past achievements and massive loyal user base, can adopt rules and market strategies that other publishers find difficult to replicate. Both Rockstar and Nintendo have carved out their own paths and established special relationships with their players. In contrast, he categorizes The Elder Scrolls, The Witcher, and God of War as excellent performers, but on a scale still below titles truly driven by the mass market.

Eight years since its initial announcement, The Elder Scrolls VI reappeared this week with a revealed subtitle but still has not shown any gameplay screenshots. The reported 2029 release window has not yet been confirmed.

Detailed report from foreign media:

This November, the number "6" has been particularly prominent: GTA 6 is drawing nearer, and The Elder Scrolls VI: Sentinel has finally made its public debut. When GTA 6 finally lands in players' hands, we will have to face an unfamiliar new world—one where we no longer need to endlessly wait for the next GTA installment. This strange feeling is all too familiar to fans of Hollow Knight: Silksong; after such a long wait, they have almost gone through a cycle of mourning their years of eager anticipation.

Will The Elder Scrolls VI take up the mantle, becoming the next major sequel—ahem—one that has been brewing for over a decade and also features the number "6" in its title? Will it fill the huge void left by Rockstar and become the gaming industry's next elusive "white whale"?

When I casually raised this idea, Circana games analyst Mat Piscatella responded, "No, I don't think so. Obviously, it's a major title, but games like GTA, Call of Duty, and NBA 2K are the ones that are truly massive and aimed at the mass market."

This also highlights part of what makes GTA 6 so interesting: rather than just being a game to play, it's an anomaly worth observing. Like Nintendo, Rockstar can essentially do whatever it wants because it has a sufficiently large and loyal audience. What's even more remarkable is that GTA attracts an extremely wide range of players: from core gamers who will play dozens of hit titles in 2026, to casual players who mainly stick to the sports and shooter franchises mentioned by Piscatella.

"They operate in their own lane, governed by a different set of rules and expectations. They do things their way, and based on their track record alone, they are fully entitled to do so. Nintendo is similarly in its own lane. They are unique. I know people hate hearing that and will argue, 'They compete just like everyone else.' And yes, they do, but with their IPs, history, and the market dynamics they've cultivated over time, they have become a distinct entity. Because of this, they can do things other companies cannot, and they share a relationship with players that other platforms simply don't have. These companies or developers are carving out their own paths, while many others are trying to follow in their footsteps."

As AAA game development faces a cost crisis, Rockstar is making one of the biggest gambles in the industry, with incredibly high odds of success. No other company could make a game like GTA 6. For any company other than Rockstar, a project of this scale would be nearly impossible to succeed with. "If you want to talk about big bets, there's none bigger than this, and there are only a handful of companies willing to take such a risk," says Piscatella.

Even The Elder Scrolls VI: Sentinel—the sequel to one of the most-played RPGs in history and, almost without a doubt, the most modded game ever—is not in the same league as GTA 6. (Both The Witcher 3 and The Elder Scrolls V: Skyrim have sold 65 million copies each.)

Piscatella added, "Whether you're talking about The Elder Scrolls, The Witcher, or God of War, they are all major titles, but their scale is far below that of NBA 2K, Call of Duty, or GTA. This isn't meant to diminish them. They are excellent games with strong market performance. But compared to those true mass-market hits, we're still talking about products in a lower tier."

The Elder Scrolls VI was announced eight years ago and reappeared this week with a subtitle, but we still haven't seen a single screenshot, which certainly doesn't help matters. The game is reportedly scheduled for release in 2029, which will be 18 years after the launch of Skyrim. So, Bethesda will have to wake me up for the third time—but this time, let them call when they actually have something substantial to show.