Original Column

As one of the architects of the concept of "indie games," Jonathan Blow has always been a game developer who garners significant attention in the industry. He holds steadfast and unique design philosophies, often making bold statements on questions like "what should games be like." Because of this, when his new title, "The Order of Stars," was announced, it was hard for everyone not to take notice of the unique experience this work would bring.

So, what's it like to be a grunt in the Inquisition within the "Warhammer 40K" universe—I mean, serving the Emperor?

It's hard to sum up in a few words the awe I felt during my first playthrough of Subnautica.

To be honest, before officially heading to Jinan last weekend, I didn't have high expectations for the CrossFire IP Carnival.

As a game media outlet, we often come across a lot of game merchandise—but to be honest, we’re mostly unimpressed. In most cases, these items are either "trendy junk" or just ordinary daily goods printed with game artwork or logos, rarely rising above a simple "Is that it?" reaction.

Do you know what my favorite thing to do was in elementary school? Every day during lunch break, I would crouch in the small grove by the school playground or in the long-abandoned long jump sandpit, observing those busy little creatures.

The annual major update for "Warframe" is coming soon.

Even in fantasy works, the understanding of "swords" and "swordsmen" differs significantly between Western and Eastern contexts. In the West, we often envision heavily armored knights wielding two-handed greatswords or heraldic shields, battling cyclopes and fire-breathing dragons. In contrast, the Eastern concept of the "sword" is more agile and ethereal. Unlike blades focused on chopping or spears designed for thrusting, sword combat emphasizes using its omnidirectional edge to counter attacks, employing skillful finesse to offset the weapon's lightness and fragility, deflecting enemy offensives and exploiting their weaknesses...

In Johnnie To's "Election", there is a core conflict that countless film fans love to discuss, filled with tension and drama—Big D, dissatisfied with the elders for not choosing him as the leader of Wo Shing Won, laughs in anger and makes bold claims, stating he will break away and establish a "New Wo Shing Won". Thus, a classic line was born: "Big D has gone mad, he wants to start a New Wo Shing Won".

On July 28, Unity China held the launch event for Tuanjie Engine 2.0 at the Hyatt on the Bund in Shanghai, where it announced a deep strategic partnership with Arm Holdings. The two companies will collaborate on super-resolution and frame interpolation features for games based on Arm Neural Technology, delivering PC-level visual upgrades and higher frame rates for mobile gamers. This partnership also aims to lower the barriers for developers in AI graphics development and cross-platform adaptation, accelerating innovation and iteration in the mobile gaming industry.

As a veteran League of Legends viewer who has been watching since the early S3 era, I am saddened to find that our esports "anti-Korean" efforts seem to have hit another low point. For three consecutive years, the Summoner's Cup at the League of Legends World Championship has been lifted by Korean teams. Furthermore, in this year's two major mid-season tournaments, MSI and EWC, teams from the Chinese region were eliminated twice in heartbreaking fashion, with the key to the championship once again buried beneath the trophy base...

It's time for my favorite segment: reminiscing about the past.

Rebel Wolves, the developer of Dawnwalker: Blood, is somewhat unique—or rather, because many of its members previously worked on The Witcher series, both they and their game Dawnwalker: Blood come with a certain aura.

A few days ago, we were invited by the Cultural Section of the Polish Embassy in China, the Polish Innovation Industry Center, and the Polish Independent Games Foundation to visit Poland as part of a "Game Study Tour." There, we visited the headquarters of GOG (Good Old Games), a digital game distribution platform. It must be said that this is a gaming platform that feels somewhat unfamiliar, yet commands respect and boasts a distinct personality.

Today's topic involves childhood enlightenment, which is a fascinating issue. For individuals, its forms can be incredibly diverse, but when observed from a public perspective, you occasionally discover some interesting commonalities—something known as "collective memory."

When Xie Mengwei, known as "Gazi Ge," appeared in a Bilibili live stream, greeting his "family" with serious words and a friendly attitude, even Yakushi Kabuto would have praised his craftsmanship.

The famous "foodie" Dao Shi Lao Ba once said: "Don't copy me. Squatting there gets you nowhere and gives people something to talk about for life." So, first things first, to clear my name, I did not actually go to the cinema and spend tens of yuan on a ticket to watch "Niu Lai."

"Xiaohai" Zeng Zhuojun lost.

First of all, thanks to Xbox for the invitation to attend the early demo of Ninja Gaiden 4 in Tokyo. As you can see from the title, my most direct impression is "Master! Big Boobs! Big Weapons!"—which translates to: newcomers, please read the first paragraph; perverts, check out the second; and ACT veterans, head to the third.

From August 14 to August 16, the 21st FreeStyle SFSA National Super League concluded successfully at the Xi'an Qujiang Esports Center. After three days of fierce competition featuring faction team battles, single-elimination matches, and double-elimination semifinals, city champions from 16 major regions across the country took the stage. In the end, the Beijing champion team (A Hao, Yu Yan, Er Yang) defeated all rivals, claiming the prestigious championship trophy with a dominant performance.
