Previously, Riot's League of Legends TCG, Riftbound, released the T1 2025 World Championship Commemorative Signature Box to celebrate T1 winning their fifth Summoner's Cup title. After these limited-edition collectible boxes hit secondary auction platforms like eBay, they saw astonishing price markups, sparking heated discussions within the global card collecting and esports communities.
This T1 World Champion Signature Edition box is a multilingual limited release, with only 10,125 sets produced per language version. Each set includes five player-selected themed cards corresponding to Doran, Oner, Faker, Gumayusi, and Keria. One of these cards is randomly selected to be a foil-stamped autograph card. The cards feature exclusive serial numbers from 1 to 2025 and come with a collectible display stand and a special packaging box. Faker's chosen representative card features the champion Galio.
While the official retail price of the box is around a few hundred dollars, secondary market prices have skyrocketed. Complete sets: English versions have been listed for up to $6,000 on eBay's secondary market, with Chinese and Korean versions seeing similar multiples in price increases. Faker's foil-stamped Galio autograph card: Especially ultra-low numbered items like #0002, with overseas sellers listing them at $150,000. Even regular numbered Faker autograph cards command high prices, with many collectors bidding and watching auctions closely.
The hype surrounding these cards now rivals that of traditional sports star cards. Some collectors are willing to pay astronomical prices for ultra-low serial numbers and autographs from GOAT contender Faker, but many players caution that most current listings are merely asking prices, not actual transaction values. Many complain that what was originally intended as fan memorabilia has evolved into a tool for speculative trading.
Since each box contains only one random autograph card, the chance of pulling a Faker autograph is just one in five. When combined with rare serial numbers, this further drives up the perceived market value of individual cards. Currently, Riot Games has not implemented price caps or control measures against secondary market speculation, so all secondary transactions are handled independently by third-party platforms like eBay and various local card trading communities.

