Fantasy World Manager entered Early Access on PC via Steam on October 29. Players can draw terrain, place towns, villages, and castles, and observe how their custom-created fantasy world evolves.
Developed by Florian Alushaj and published by Legendary Pixels, this title began as a small personal project about two years ago, accumulating over 150,000 Steam wishlists before its Early Access launch. In addition to terrain and settlements, players can edit residents' races, cultures, religions, and factions, as well as adjust NPCs, monsters, items, weapons, and armor.
The current version offers 18 adventurer classes and 21 biome types, with the developers expecting the Early Access phase to last approximately one year. According to the roadmap, Q1 2027 will introduce the "Box Mode," inspired by WorldBox - God Simulator, which can automatically generate worlds, alongside quest, event, and pet editors.
Future plans include adding dungeons, bosses, and a vehicle editor in Q2, class and spell editors in Q3, and the full release along with a modding framework in Q4. Each update phase and the full release are also planned to introduce four new classes each, while addressing community requests for features and assets. The game now supports Japanese, and the roadmap remains subject to change based on development progress.

