Original Column

"Smurfing" refers to high-level players using borrowed accounts or other methods to enter low-level matches and dominate inexperienced opponents.

Recently, discussions about the Steam Machine have been flooding various channels. This console, produced by Valve, the company behind Steam, was hailed with high hopes of "shaking up the industry" from the moment it was announced. However, after the official price reveal on June 23, external enthusiasm quickly cooled.

Recently, the Ministry of Education updated and released the "Undergraduate Major Catalog for Regular Higher Education Institutions (2025)," which added a new major called "Game Art Design." This is the first time the word "Game" has been included in a major's name—previously, game-related majors were referred to as "New Media Art Design." It must be said that this clearly shows that game culture, as a subculture, is gradually being accepted and recognized by mainstream culture. Of course, this acceptance is not limited to just games.

To be honest, as a game editor, I have some complaints about the recent Xbox Game Studios team—they always launch a "blitzkrieg" on your gaming plans at unexpected moments. The "Ninja Gaiden" announcement in late January was a prime example: after more than a decade of silence, the series suddenly released a teaser for a new title and launched the new engine remake of the classic "Ninja Gaiden II Black" on all major platforms on the same day. This left our editorial team scrambling, happily enjoying the game while urgently adjusting our work schedules.

Meow, meow meow meow. Meow meow meow meow meow, meow meow meow meow meow!

The 2D "Ninja Gaiden" is back, something I never dared to imagine before. Even though the game is merely an outsourced production, its return to pixel art visuals and side-scrolling presentation instantly brought me back to the early 2000s.

My memories of Plants vs. Zombies are quite hazy.

Another leisurely weekend. I woke up and opened my eyes, only to find it was already afternoon...

To be honest, I've never liked the ending of the movie Ready Player One.

"Makise Kurisu was stabbed."

Recent new games seem to have fallen into a strange cycle, especially card games. They are fiercely competing by constantly raising production standards and piling on content like storylines and animations, yet their gameplay still follows the old path of numerical inflation. This reliance on prioritizing visuals over gameplay has led to highly homogenized gameplay types and progression systems, causing players to suffer from aesthetic fatigue.

For domestic players, the upcoming Season 18 of Overwatch is particularly noteworthy—this season will introduce the second Chinese hero, "Wuyang." Unlike the first Chinese hero, the scientist "Mei," Wuyang's image is more closely aligned with the "martial artist" archetype in traditional Chinese culture. His backstory unfolds in his birthplace, Chengdu, a historic city in China.

In 2019, in the fifth volume of the manga "Fallen Angel Operation," the author wrote an ambiguous sentence:

A few days ago, we participated in Starfield's online preview event.

Why did our ancestors embed fear so deeply into our DNA? Almost everyone has an instinctive aversion to darkness, being hunted, parasitism, and mind control. This question is truly profound. As I calmed my slightly trembling legs and let my mind wander, I followed the SEGA staff through a maze of turns into a pitch-black basement.

During the dozens of hours I spent experiencing "Sea of Oblivion," my journey was consistently filled with a sense of fulfillment and satisfaction. The game offers players a comprehensive array of content, ranging from the foundational mechanics of character progression and open-world exploration to the integrated gameplay of roguelike dungeons and extraction shooter elements. This ensured that almost every minute in-game brought a freshRUSH, making time fly by from the start of my workday to its end.

Anyone who frequently browses Bilibili has likely come across this mysterious woman in glasses.

Guns of Eschaton released its trailer recently, featuring a catchy genre blend: a "Soulslike" and FPS fusion set in a Western-themed world. Following One More Level's announcement of their new title Valor Mortis (from the studio behind Ghostrunner), this is the second game on the market to attempt this specific gameplay fusion.

In recent days, the Helldivers 2 player community has been in an uproar.

Thanks to the invitation from Ubisoft, we recently had the chance to play the remastered version of the classic strategy title Heroes of Might and Magic III at the Ubisoft Chengdu studio.
