Original Column

Developing almost in tandem with Chinese games, Korean titles have recently produced many hits on consoles and Steam, winning over players worldwide. Yet few now recall that PUBG was the pioneer leading this trend.

"Workplace" and "rectum" seem completely unrelated, except for their similar pronunciation.

In the past two years, the favorite marketing persona for actresses in the adult film industry has been "highly educated."

"Jiahao" has become synonymous with "show-off" on the internet today.

Dear readers, if you don't mind, I'll write 2,000 words each time, taking up one of your push notifications, and I'll bring my own likes. When there are many people, I'll tell bad jokes; when there are few, I'll pad the content. Does that work for you? I won't keep you from checking WeChat...

To be honest, as the year draws to a close, there's one thing on my mind every day at work: how long until the Lunar New Year holiday arrives so I can head back home and get some proper rest.

As a player who has grown up since the millennium, you likely hold a special affection for the RTS genre. However, the decline of RTS games in recent years is an undeniable fact in the current gaming market. Today's trendsetters prefer quick and direct game feedback over the methodical strategic maneuvering of traditional RTS titles.

Unbeknownst to me, my total playtime in Delta Force has nearly reached 500 hours. And the feeling of hitting a bottleneck is becoming increasingly intense.

If you've been following linear action-adventure games similar to GTA, you've likely heard of MindsEye. This AAA title is independently developed by Build A Rocket Boy and will launch on major platforms on June 10 this year.

As the spiritual successor to the "Fate and Conquest" series after nearly a decade of absence, Stormrise has garnered significant attention and support from many Westwood fans since its announcement. After getting hands-on with the game, I was surprised by its faithful adherence to source materials. Passion alone cannot fully capture Slipgate Ironworks' dedication to classic RTS games—even if old friends reunited, they might not be able to recreate this nostalgic masterpiece.

Admit it, if you're a former mischievous kid like me who snuck out of school during elementary lunch breaks to spend your lunch money on arcade games, only to get caught and punished with a leather belt by your parents, you can't help but love beat 'em up games. Whether it's "the first Journey to the West game for young people," "Oriental Legend," or "Warriors of Fate II: Battle of Red Cliffs," where the boss strictly forbade eating buns, or even the Flash mini-game "Dad 'n Me" played secretly on the computer at home to kill time, they all belong to this long-standing genre.

ARK: Survival Evolved is an old friend to many survival game enthusiasts.

Good news: Earth Online has launched a new version, with a large number of beginner tutorials being implemented.

Bilibili World (hereinafter referred to as BW) 2025, held last weekend, attracted an astonishing 400,000 attendees over the three-day event.

It has been over a year since the release of "Fatal Fury: City of the Wolves." Upon its launch, the game received high praise from veteran fighting game players and professional competitors for its deep mechanics, extensive combo potential, and fast-paced battles. The competitive scene remains highly active, with major tournaments such as EWC, EVO, and SWC drawing fighting game fans from around the world.

I am a frequent attendee of various game concerts. However, due to my limited scope of interests, most of the game concerts I participate in are small to medium-sized events. This is actually the rhythm I am familiar with. Even though they are not large-scale, my ample experience allows me to often gauge the direction of the event and manage emotional highs and lows. Sometimes, I can even predict the "encore" songs intended as surprises. I enjoy this sense of stability.

I must admit, I often feel out of place in the 3DM editorial department because I'm not "Sigma" enough. It's not because I'm a loyal player of Valorant, nor because I'm a male addict with an unbroken record spanning over twenty years, and certainly not because I'm someone who abandons rational thought and calls out for mom upon seeing the opposite sex—you know, that's my other friend, not me.

First, let's get straight to the point. I'll tell you in the most direct, straightforward, and unfiltered way possible: The Showa American Story I played at the Bilibili "Game First Look" event a few days ago is a rough game that highly fits the definition of a Kuso Game.

Over the past two years, we've written numerous articles about AI, from the sudden emergence of ChatGPT to the impressive debut of China's DeepSeek large language model. Initially, people used AI for generating risqué images, but now AI can create hyper-realistic "deepfake" short videos based on prompts. It's undeniable that AI technology has advanced at an astonishing pace across various fields in recent years. Beyond worrying about how soon my writing job might be replaced by AI, as a gamer, I've long been curious: if we apply today's popular AI technologies to game development, could it propel video games into a new era?

On a deserted tram heading into the endless night, I lean against the handrail, one hand on my hip and the other resting on the window, casually watching the scenery fly by outside.
