Game Guide

Elite retainers are crucial talents in Fengsha, and garrisoned troops serve as a vital defensive force during battles. To recruit elite retainers, you must first spend money to hire them. Once recruited, they require stable financial support just like ordinary guests; if payments stop, they will leave. After all, who would work without pay?

Beast of Reincarnation features a large number of achievements and trophies. While many are relatively easy to obtain, some collection-based ones can be quite troublesome. First up is the Sword Master trophy, which requires fully upgrading the upward branches of the skill tree. Note that points allocated to the branch section cannot be refunded, whereas points spent on the root section (downward) can be reset.

Beast of Reincarnation features numerous special achievements, including the 'Sword Collector' achievement. To unlock it, you must obtain all swords. Start with the Light Mechanical Blade, which can be acquired from the Heritage Golem in the Koganei Buffer Zone within the Kanto region.

Poise is a crucial special attribute in 'Mist Hunter'. Its effects are significant. Initially, every character has a maximum poise of 120 and a poise regeneration rate of 5 at level 1. These base values are consistent across all six classes—meaning a Mercenary is no more resistant to interruption than a Wizard in their default state.

Charged skills in "Mist Hunter" are powerful and highly effective, but they require careful consideration. First and foremost, using a charged skill is a commitment. During the charge-up, you remain stationary and highly visible, giving your opponent the perfect opportunity they've been waiting for.

Weapon selection is crucial in Mist Hunter, as your skills are tied to your weapons. Your class only determines which weapons you can wield. For example, a Medium using a staff and one using a mace draw from completely different skill pools. Similarly, if a Mercenary switches from a sword and shield to a great hammer, they effectively change their available skills mid-combat.

The Seer class in Fogbound Hunter is a highly enjoyable support role. It has many distinctive features, most notably being the only class capable of healing teammates, which makes it an almost essential pick for three-player teams. In fact, it functions as two distinct classes under one name.

The Shadow Owl class in Mist Hunter is a highly enjoyable and powerful class with many distinctive features. Shadow Owls wield daggers and dual blades. Both weapons share the Poison Raven Beacon and Flock Storm abilities before diverging into unique paths. At level 1, they gain Flash Step and Invigorating Pierce; at level 4, Spin Slash and Shadow Strike; at level 7, Position Swap; and at level 10, Smoke Bomb.

The Withered Knight class in Wraith Hunter is a powerful and highly enjoyable class. One of its key features is that the Withered Knight is an exiled Ghenarian Rose Knight, but its combat loop is purely mechanical: light attacks apply Wither, while heavy attacks consume it. Every action you take either builds up this resource or spends it, making it exceptionally easy for beginners to understand.

The Mercenary class in "Mist Hunter" is a highly enjoyable and powerful class. It has many distinctive features. First, the Mercenary is designed for direct confrontation rather than agility, with its two weapons clearly dividing roles. The sword and shield build up the "Sharp Edge" status through five hits, which is then consumed by Pierce. Damage comes from staying in close combat long enough to stack up these layers.

Brand Fortress is a crucial special area in Mist Hunter, featuring two extraction routes. The first involves the Spirit Tree, which appears at random locations and holds the Soul of Return. Standing beneath the tree allows you to summon an extraction point nearby without defeating any bosses.

In Mist Hunter, the Sacred Grove map features multiple extraction points. One of the more interesting ones is the Smuggled Dryad. Its function is essentially a "drop-and-extract" mechanic: interacting with it allows you to leave quickly without fighting the boss. However, it only extracts items currently equipped on your character plus a few specific designated items; any loose items in your inventory are left behind.

There are many extraction points on the Sacred Grove map in Mist Hunter, and one of the more interesting ones is the Return Home Wind Chime extraction point. Unlocking it isn't difficult; after a certain amount of time has passed in a Sacred Grove match, the Return Home Wind Chime will activate. The game provides visual and audio cues, so you don't need to constantly watch the map to notice it.

The Mental Ballistics Challenge in Iron Nest Heavy Cannon is a highly entertaining special challenge in the game. To excel at it, you'll need some技巧: first, only note the position of the Iron Nest from the telegram and ignore Everythinggj else. Then, head to the supply station and discard all unused ammunition cards.

In Iron Nest Heavy Artillery, the Betrayal Ending can be skipped using SMK shells. However, this strategy requires specific tactics. First, ensure the SMK shell lands near friendly forces outside the city: it will function normally without triggering the counter-battery timer (this applies to units including underground ones, which require armor-piercing shells to eliminate).

Iron Nest Heavy Cannon features a total of nineteen types of shells, each with unique appearances and effects. First up are the standard shells, starting with the HE shell—a standard high-explosive round with moderate charge and blast radius, effective against all unarmored targets within its medium range.

Iron Nest Heavy Cannon features a total of four endings, none of which are particularly difficult to achieve. The first ending, "Peaceful Return," is unlocked by firing propaganda leaflet shells into the city. The congratulatory message comes from the King. The monarchist faction aims to maintain peace and unity in Spain and is indifferent to external conflicts, making the peaceful reclamation of Barcelona highly significant to them.
Sausages, unicycles, and bombs create a physics-based brawl where up to four players race to the summit amidst chaos. Cooperation helps the team advance, but blowing up your friends is also allowed; Unicycle Together requires you to maintain balance and complete the climb before the bombs explode.
In Unicycle Together, mountain paths test both balance and speed as sausage characters ride unicycles forward while bomb countdowns create constant pressure. Two to four players can either cooperate to climb higher or attack each other; avoid falling and being blown up by explosions to reach the summit within the time limit.
The mountaintop is the goal for all sausages, but balancing on a unicycle is tricky, and bombs can explode at any moment. In Unicycle Together, 2 to 4 friends can choose to cooperate or sabotage each other, avoiding falls and explosions amidst chaotic physics collisions. Only by surviving the chaos can you stay alive and complete the sprint.
